A holistic framework for evaluating virtual reality experiences.

VR relies on two fundamental pivots

Presence

a sense of being there

Authenticity

a sense of trueness and genuineness

Three primary influence factors

  • Static Factors
  • Dynamic Factors
  • Experience of Use
  • Gaming Experience
  • Mood and Mental State

User

Context

  • Environment Conditions
  • User's Surroundings
  • Purpose of Use

System

  • Hardware Capabilities
  • Network Efficiency
  • Tracking Accuracy
  • Latency Issues
  • System Reliability

Across three quality levels

Perceived Quality

Immediate impressions: vividness, enclosure, responsiveness, and presence.

Experienced Quality

The user compares system output with expectations, comfort, goals, and memory.

Judged Quality

Reflective evaluation tests plausibility, believability, coherence, and congruence.

Immersivity

The extent to which a user feels surrounded by and present inside a virtual environment — the foundational sense of "being there." Everything else in the taxonomy depends on this being sufficiently established.

What the system provides

Visual fidelity

Wide FoV, high pixel density, display resolution, and rendering quality produce richness and vividness that support perceptual absorption.

Tracking

Accurate position, orientation, gesture, and body tracking synchronize real movement with virtual movement and strengthen embodied immersion.

Persistence, latency, refresh rates

High persistence, latency, or low refresh rates introduce blur, lag, nausea, and break-in-presence risks.

Audio fidelity

Binaural, spatial, and ambient sound sources create aural envelopment and help the virtual world feel surrounding rather than screen-bound.

Headset types

Tethered, standalone, lightweight, occluding, or poorly fitted HMDs shape performance, isolation, comfort, and distraction.

What the user experiences

Presence

Users report feeling transported into another reality, engaging with objects and characters as if they were present.

Attention

External distractions fade, focus narrows to the virtual world, and time can feel compressed by sustained engagement.

Sense of embodiment

Accurate head, body, and motion capture can make the virtual body feel like the user's own body.

Connections

Poor tracking accuracy degrades Presence and cascades into Interactivity failures. Higher visual fidelity raises the Plausibility threshold downstream, i.e., more photorealistic environments are more vulnerable to plausibility failures. Explorability sustains Immersivity over time; without it, initial presence fades.

Interactivity

The ability of users to interact with the virtual environment and influence their experience — the sense of control and agency. This is where the user stops being a viewer and becomes a participant.

What the system provides

Intuitiveness and responsiveness

Input delay, throughput, responsiveness, and clarity of feedback determine whether actions feel immediate and consequential.

Input modality

Gaze, laser pointers, controllers, hand tracking, natural gestures, and movement inputs must match the task and user capability.

Device and interface appropriateness

Ergonomics, usability, aesthetics, utility, and interface familiarity shape naturalness and satisfaction.

What the user experiences

User agency and control

The user senses ownership over actions and outcomes when the world responds clearly and predictably.

Ease of interaction

Simple, learnable controls reduce cognitive load and let users focus on the experience rather than the mechanism.

Cognitive adaptability

Interaction complexity aligned with user skill can support motivation, flow, problem solving, and sustained engagement.

Connections

Input latency feeds back into Immersivity, i.e., it can degrade presence directly. Agency and Naturalness condition Affect and Meaningfulness in Believability. The relationship runs in both directions: a believable narrative sustains motivation to interact even when interaction modalities are technically limited.

Explorability

The ease and degree of freedom with which users can navigate and discover new elements within the virtual environment. This dimension sustains presence over time — it is the primary mechanism that keeps a user inhabiting a virtual world rather than merely visiting it.

What the system provides

Degrees of Freedom

Higher DoF enables intuitive directional and positional tracking, increasing freedom while reducing disorientation.

Spatial resolution and loading times

World size, detail, and loading behavior determine whether discovery feels continuous or fragmented.

Navigation

Wayfinding and travel systems shape mental mapping, performance, presence, and sickness risk.

Locomotion

Room-scale, motion-based, teleportation, arm-swinging, and other techniques mediate movement perception and naturalness.

What the user experiences

Sense of expansiveness

A freely navigable world can produce discovery, awe, excitement, and temporary liberation from physical constraints.

Spatial awareness and understanding

Clear landmarks and layouts help users form mental maps and emotional attachment to virtual places.

Curiosity and intrigue

Accessible, discoverable corners invite users to seek out new spaces, events, and hidden elements.

Connections

Curiosity Satisfaction is the primary mechanism sustaining presence over time that feeds back directly to Immersivity. Locomotion depends on functional Interactivity QoS. Spatial coherence feeds forward into Plausibility whereby inconsistent spatial physics break logical congruence.

Plausibility

The degree to which the virtual environment's rules, behaviors, and interactions align with the user's expectations and cognitive models. What's happening is real — or at least, it follows a consistent logic that makes it feel real.

What the system provides

Perceptual constancy

Objects should retain stable shape, size, position, color, and lightness despite environmental or contextual changes.

Aliasing and sampling

Jagged edges, pixelated textures, and visual discontinuities disrupt the credibility of the virtual environment.

Physics consistency

Gravity, collisions, kinematics, material behavior, and cause-and-effect chains must obey the world rules.

What the user experiences

Perceived congruence

The user can apply real-world or fiction-world knowledge because objects and events behave consistently and naturally.

Alignment and prior knowledge

Plausibility strengthens when behavior resonates with the user's mental models, experience, and expectations.

Cognitive dissonance

Unexpected, illogical, or contradictory events create discomfort and can undermine presence and enjoyment.

Connections

Plausibility is downstream of all three Presence dimensions. Sensory fidelity, interaction consistency, and spatial coherence must all hold for logical congruence to emerge. A failure here is the primary mechanism that shatters Believability.

Believability

The degree to which the VR experience delivers the internal coherence, narrative logic, and emotional resonance needed to sustain suspension of disbelief. If it is convincing, it is happening. This is the most emergent and most fragile dimension — the consolidated judgment of everything that preceded it.

What the system provides

Visual representation

Rendering quality, physically based materials, asset geometry, and visual cues shape perceived realism.

Audio synchronization

Sound timing and spatial location must match virtual distance, location, and event timing.

Internal coherence and consistency

Physics, interactions, characters, story logic, style, and tasks must fit together within the established world.

Atmospherics and randomness

Imperfections, nuanced reactions, environmental detail, and character animation create naturalness and world texture.

Scenario logic

Scripted events, narrative complexity, predictability, meaningfulness, and decision-making support cognitive absorption.

What the user experiences

Suspension of disbelief

Users willingly accept the virtual environment as real enough despite knowing it is artificial.

Narrative and emotional responsiveness

Investment in characters, situations, and story produces emotional resonance and loss of time awareness.

Social presence

Believable agents or other people can create genuine connection and a sense of being inside a living world.

Prior VR experience

Experienced users may have sharper expectations, while imagination and suggestibility can increase acceptance of fictional worlds.

Connections

Believability depends on all four preceding dimensions. It is easier to destroy than to build. In other words, a single Plausibility break can shatter it entirely. Its bidirectional loop with Interactivity is notable: a believable narrative sustains interaction motivation even when technical quality is limited.